A few features still to go, but Im very happy with the overall design, game play and performance of what really is a new game. The key aspects are the same. Cars, rotating roads, and explosions.
Integrating the Pro Tile Unity asset was a challenge but worth it. I can quickly produce engaging and beautiful "maps" that will be critical to the amount of maps I want to produce. The first job AFTER the first release will be to enable user created maps, need to find that endless well of content.
To keep motivated I've committed to a live demo at the October PDX VR meet up. So be there if you can!